Guide to Shadow Caster

ShadowCaster works with .bmp and .jpg files. Their size should be 256x256.

Interface scheme

Shadow caster interface overview

  1. HeightMap
  2. GrassMap
  3. StoneMap
  4. TextureMap
  5. ShadowMap
  6. ColorMap
  7. Control Panel
  8. DetailMap



HeightMap

This box contains a picture called HeightMap.A heightmap is a grayscale image where each pixel represents the height of the point at his coordinates, where the lightest point is the highets point.

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GrassMap

This box contains a picture called GrassMap. The GrassMap is used with the StoneMap to generate a TextureMap.

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StoneMap

This box contains a picture called StoneMap. The StoneMap is used with the GrassMap to generate a TextureMap.

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TextureMap

This box contains a picture called TextureMap. The TextureMap can be generated by the program using the GrassMap and the StoneMap.

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ShadowMap

This box contains a picture called ShadowMap. The ShadowMap is generated by the program using various algorithms.

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ColorMap

This box contains a picture called ColorMap. The ShadowMap is generated by combining the ShadowMap and the TextureMap, using different algorithms.

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Control Panel

This box contains all the commands you need to generate the shadows for your terrains.

Controls scheme:

  1. Shadow commands
  2. Texture commands
  3. Shadow parameters
  4. Blend parameters
  5. Sliders
  6. 3D button


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DetailMap

The detail map is simply the texture associated to the terrain cells.

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